Search terms(comma seperated):
Extensive search? (Slower search times and imprecise results, but may lead to more results)
Go up one category to: Other

System wide buildings/effects

When all the tiles in a system have been captured you are able to build and cast system wide effects. Some system wide effects can be made on systems to counter ones currently in place.

Here are a few examples some are class specific:

Psychic ward (mage)(requires all hexes owned): This ward detects the psychic signatures of any sentient being in the system. This is useful because unknown patterns would signal some suspicious activity. This prevents any cloaking and spy operations in the system. A minimum of three mages are required to be casting to cause this effect. More will cause the time to build to decrease. If a psychic waveform generator is active in the system, casting the ward again will overload the generator and destroy it.

Psychic waveform generator (spy)(countermeasure): This generator generates the psychic signatures of any sentient being. Emulating the patterns of an enemy allows one to trick the psychic ward effectively nullifying it. A minimum of three spies are required to be building to cause this effect. More will cause the time to build to decrease.

Galactic Protection system  (requires all hexes owned): The galactic protection system is a series of shielding systems and turrets placed all over the galaxy. It can be attacked but prevents enemy players from moving or attacking in the system until it is destroyed. However, spy technology allows them to penetrate these defenses. A minimum of six people are required to be building to cause this effect. More will cause the time to build to decrease.


Psy-kinetic shielding (Psionic)(requires all hexes owned): Psy-kinetic shielding uses the abilities of many psionics to move particles found in the system at high velocities around the system. Any incoming enemy players cannot enter this barrier unless countermeasures are taken. This prevents enemy players from entering the system until it is destroyed. However, spy technology allows them to penetrate these defenses. A minimum of two psionics are required to be casting to cause this effect. More will cause the time to build to decrease.

Psychic scream (Psionic) (countermeasure): This causes a huge psychic disruption in the target system interrupting the concentration of any psionics creating a shield in the system. The shield is brought down and must be rebuilt. A minimum of two psionics are required to be casting to cause this effect. More will cause the time to build to decrease.

Psychic disruptor (countermeasure): This causes a huge psychic disruption in the target system interrupting the concentration of any psionics creating a shield in the system. The shield is brought down and must be rebuilt. A minimum of five people are required to be building to cause this effect. More will cause the time to build to decrease.

Sub topics:
No results.